Tuesday, April 6, 2010

Who has beaten Baldurs Gate 2 and..

still doesn't understand how the damage/dice system works? I just went through the game knowing lower AC = good and high weapon damage thingy = good.Who has beaten Baldurs Gate 2 and..
i cant get past the first levelWho has beaten Baldurs Gate 2 and..
[QUOTE=''NEOSPARKING'']i cant get past the first level[/QUOTE]wow
[QUOTE=''NEOSPARKING'']i cant get past the first level[/QUOTE]:
|Dont forget the THACO
You mean things like THAC0 and the Attack roll? It isn't neccessary to know those things since the difference between many base weapon types is negigable for the casual player. Didn't you get a manual though? It is all explained in there.
I never understood such things till I played pen 'n' paper dnd and my friend who was the DM explained it all to me
Well, I can definatly say that I actually finished it a few times before I really understood everything.

Even after that, I spent countless hours doubting the way AC worked. :)

But somehow I think that's actually pretty fun, because I can never recall my tactics when I replay it, which I guess is good, because that way it feels almost like I'm playing for the first time. :)

I don't remember or know how the hit/defense stuff worked.... But the attack dice stuff is pretty easy. number before the d is the number of dice used, and the number after d is how many sides the dice has....1d8 is a single 8 sided dice2d4 is two 4 sided dice....usually what followed after was the chance to do a critical hit.... roll a number between the two values listed for the critical.The hit/defence stuff had to do with foumulas....or something. Based on your stats and the victim's. Which I never really bothered to look into.
Wait... So games that use D%26D rules actually simulate the dice roll and everything? I thought it was just implied that there was so much of a chance of an attack hitting, and you either hit or missed. I always thought games like Baldur's Gate were basically like Diablo with much more emphasis on the role-playing aspect, not what now sounds to me like a virtual role-playing board game with a storyline. Am I mistaken in what it seems to be to me now? Or is it rather different from the various tabletop board games?
from what i understand it plays just like pen %26 paper (although i have little experience with that). in some of the D%26D games you could even turn on the dice rolls in the message screen and see what each character rolled for an attack, what the armor class of the intended victim was, critical hits, etc.z
*Deep breath*Ok, Baldur's Gate II uses the Dungeon's and Dragons 2nd Edition ruleset (current version is 3.5 with 4th Edition arriving this summer in case you were curious :wink: ). It is based heavily around the 20 sided die, or d20 for short. As someone mentioned earlier the designation for dice being rolled is 1d20 for a single 20 sided die being rolled, 2d4 for 2 four-sided, etc.The main attack and defense mechanism at work is THAC0, which stands for To Hit Armor Class Zero. Whatever your character's THAC0 is, that's the number he would have to roll to hit an enemy that has zero armor class. So say your THAC0 is 15, you'd have to roll a 15 to hit an enemy with 0 AC. If your enemy has 5 AC, it's easier to hit them, so you'd only have to roll a 10, since 15-5=10. Therefore, you want your AC to be negative if at all possible. So with your 15 THAC0, and your enemy has a -5 A, you'd have to roll a 20 just to hit them!You can tell this takes quite a bit of math and would slow down any pen and paper game, hence the simplification and streamlining of 3rd Edition that came out several years ago.Anyway, hope that helped.
this is why i could never get into the baldurs gate series, gameplay gets too complicated.
[QUOTE=''NEOSPARKING'']this is why i could never get into the baldurs gate series, gameplay gets too complicated.[/QUOTE]The beauty of the game though is that you only need some basic concepts to make it playable and fun.1. You want your AC to be as low as possible.2. You want your THAC0 to be as low as possible.3. You want to deal as much damage as possible, e.g. 3d6 > 2d8 > 3d4
interesting thanks for the tips
[QUOTE=''JP_Russell'']Wait... So games that use D%26D rules actually simulate the dice roll and everything? I thought it was just implied that there was so much of a chance of an attack hitting, and you either hit or missed. I always thought games like Baldur's Gate were basically like Diablo with much more emphasis on the role-playing aspect, not what now sounds to me like a virtual role-playing board game with a storyline. Am I mistaken in what it seems to be to me now? Or is it rather different from the various tabletop board games?[/QUOTE] Yes they actually use the rule sets of the table-top game. Baldur's Gate uses AD%26D 2nd edition rules. All that calculation is done automatically (being a computer game of course) so most don't need to fully understand it.
In the 1st, multi-class (non-humans only) are very good. (At character creation only) In the 2nd, a dual-class is better (humans only). (As you level up, you need good stats however, so some options could be greyed out) Here is a short explanation: Multi-class works as it divide your XP by the amount of classes you have, and give you the benefit of each class, completely, except for the hps which is an average. End results of multi-class at low level: You are 1 level lower since the XP required is always doubled at these low levels...aka, been a wizard/fighter level 6/6 is better then been a fighter or a wizard level 7. At higher levels, you will level up twice slower...so usually not worth it, gaining 2 levels of clerics is better then gaining 1 level of cleric and 1 level of fighter (with the exception of cleric/wizard which is good IMO). Dual-class is extremely painful until you bypass the level of your initial class. For example, if you are a fighter 7 and dual class into a cleric, you are a cleric level 1 with a lot of Hit Points until you reach level 8 cleric, at which point you regain all the benefit of the fighter 7 and you are of course a cleric 8 (add the last level in hps as a cleric). It is usually better to dual-class at level 9, as it means you will merely lose a level in the long run for the final class. The first class is extremely good if you are a fighter, you keep the specialisations, the hps, the attacks/per round...and your new class will progress very high (level 33 instead of 34 for example...you gain all your important spells before level 20 so...the extra hps, attack per round and the specialisations are well worth losing 1 level which is basically, irrelevant). Dual classing at a lower level can be quite good as well, but less benefactial then at 9. Level 7 and 13 are popular for the extra attack per round a fighter get, but level 13 isn't worth it IMO (would cost you 4 levels in your final class, on top of making the dual-process a LOT longer). Dual classing at level 2, 3 or 4 isn't likely to have any impact in the long run on your final class, while you keep the beneficts. I would recommend getting to 7 or 9, but it is still quite good to do it earlier. Yes, a fighter 2/wizard 40 is worth it rather then been just a wizard 40, these extra HPS are nice. But a fighter9/wizard 39 would be a lot better IMO....much more hps, more attacks and the last level isn't giving you much... PS: Aerie is a good multi-class, even in the 2nd. Having both spell lists is indeed quite strong, but that is the only good multi-class IMO in the whole list for the 2nd, and a NPC is already that so...
So much talk about Baldurs Gate, I'm getting that itch again:D
I just thought about something completely original and unheard of: how about making Baldur's Gate 3 ?
  • eye brush
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