The german team behind Far Cry and the CryENGINE have come back to make one of the most hardware dependent games in along time. This game ,Crysis, is a Si-Fi First Person Shooter (FPS), and has most of us know there are so many FPSs on the market , more than you can count on yours and all your firends fingers and toes. Thats not always a bad thing beacuse the gamers know what they what in a FPS and for the most part Crysis fufils all of those needs.
When Crysis was first shown at E3 and has won many awards at E3 and GDC ,even before it was released. The spectulation with Crysis were people wondering if Crysis could measure up on its promises (great gameplay and great graphics). In all ways Crysis lives up top these promises.
The Crysis story is a typicial Si-Fi plot the main character has a special suit called ''Nano Muscle Suit'' and it the main gameplay mechanic and is a very interesting part of the game. The suit is capable of four modes: armor, strength, speed, and cloak. Armor lets you soak up more damage than before, strength lets you chuck grenades (and enemies), speed lets you zip arround the map in super speed, and cloak well lets you cloak.
Another cool aspect of Crysis is that you are able to customize your weapons on the fly by adding scopes, scilences and other knick knacks. Well back to the story, it starts out by you doing a Halo jump down on to Korean land. On the way down you get attacked by an unknown creature and are seperated from your team and must regroup with your team one by one. When you find your first team-mate you are told by your leader to rush to Aztec (a team-mate you sent a disstress call) and by the time you get to him he has been killed and instead of just leaving him Prophet (your leader vaporizes hiom so the Koreans dont get the Nano suit.
The rest of the story plays out like a normal Si-Fi story with some epics battles, One of the battles happend in an alien ship with zero-gravity which is flippin sweet.
Descpite Crysis being a hardware hog it is definaly a game that any one should buy. That is if they have a good enough PC to run it at at least medium and even at medium it looks great.
9.0/10crysis review
If you're looking for feedback, I would recommend you put more work into game features - and then give an example of how it all comes together, describing a brief element of gameplay. For example, you could really highlight the diversity of the nano suit by describing all the different ways you could attack a guard camp. That is really what the subtext of a Crysis review should be, I think - that you do it your way. You mention, for example, that you can customise your weapons. But how? And how does it affect gameplay? Simply knowing that I can add a scope onto a weapon isn't going to wow me - but if I knew there were several scopes, a laser pointer thing, a reflex sight, ironsights, silencers and even tranquiliser darts... that would get my attention.When I'm writing reviews, I think the most important thing to convey to the player is what it feels like to play the game. You can just tell him that it's really good and he should buy it, but unless he knows why he should buy it, he probably won't find your review too useful. When you've got a game you think people should buy, you're basically advertising. Your goal is to manipulate people into wanting to buy the game. Make people want the game like crazy, and if they love it, it will just validate everything your review said, and you have a loyal reader for life.And don't be afraid to write at length. When people are basing purchases on your words, you owe it to them to write as much as you reasonably can. I sometimes browse user reviews, and I always skip the short ones. They just don't have enough info on the game. Write, write and write some more. I also think it's a good idea to write a few reviews of the same game. This may seem weird, but it does help. You can then mix and match and add different bits of the same review. Writers usually draft something up, then shift stuff about a bit a re-write, then submit it for editing, then probably do one final rewrite to clean things up a bit. You probably don't have an editor, so you have to do it yourself. Read your own stuff. Read it over and over. The worst thing in the world (short of having your nuts cut off in a knife fight with your own mother) is realising you want to change that sentence a bit, or add a little more - just after it's too late.And if you're serious about reviewing, take notes as you play the game. Every cool thing you see, every annoying thing you see. Things that make you smile, things that make you shrug. Make a note of it all. Writing an indepth review is so, so easy if you have notes.
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